Place-Based Learning Technologies
June 2 — Place-based learning is a rapidly growing area of interest in education. How can technology enable and enhance it?
Emotional Educational Gaming
May 15 — Narratives in art, film and literature have helped people interpret others’ perspectives since prehistory. Could new developments in gaming reshape these emotional lessons?
Educational Gaming?: Classroom Aquatic
April 1 – Classroom Aquatic is certainly a very immersive virtual reality experience! Students might not get along swimmingly, though.
Course Spotlight: Design and Development of Games for Education
March 26 – MIT is launching an exciting in-depth course on high-quality game design next week. This is a great opportunity for a closer look at one of the fastest-growing fields in learning technology!
Learning Through Play: ecoMUVE
March 12 – Using game mechanics and inventive design, Harvard researchers teach students to work together and think like environmental scientists.
Minecraft: A New Era of Educational Gaming?
March 9 – With nearly 19 million sales, Minecraft is one of the most popular PC video game titles of all time. It’s not just children who are interested in the game, though–several teachers across the US and Denmark have incorporated Minecraft as a curriculum elective. Learn more about these creative designs, and MinecraftEdu, in this post.