On July 8th and 9th this year, ETS will host our second annual TEC Expo event in the Scarfe building foyer at 2125 Main Mall. The Technology Enhanced Classroom (TEC) Expo is an annual event designed to showcase and celebrate creative, innovative, and effective uses of technology in face-to-face, hybrid, and online classrooms within the Faculty of Education.
This year the event will be held from 3:00 to 5:00 pm on each of the two days. The first day will have instructors showcasing the technology they use in the classroom, and the second day will feature students presenting educational technology they are passionate about.
TEC Expo uses technology to enhance the traditional poster session format, with presenters able to dynamically showcase their courses on electronic displays. While browsing between the tables, visitors are able to view demos and engage in conversation with presenters.
Day 1: July 8
3:00pm — Dean’s welcome
3:05pm — Sixty Seconds of Fame
4:30pm — Raffle Draw
Day 2: July 9
3:00pm — Dean’s welcome
4:30pm — Raffle Draw
Don’t Miss This!
On July 8th, 2015, TEC Expo 2015 will kick off with Sixty Seconds of Fame, where faculty presenters will have exactly one minute to tell us about their topic.
May involve a gong!
On July 9th, 2015, experiment at our MakerSpace, where you can interact with play-based technology tools. Get your hands on Squishy Circuits, Google Cardboard and Raspberry Pi at this hands-on station!
See the Day 2 tab below for more info.
Online Literature Circles
Marianne McTavish, Senior Instructor, LLED
Literature Circles, derived from reader response theory, is a collaborative and student-centered reading strategy that provides students with opportunities to engage in critical thinking and reflection about texts. Literature circles are often used in face-to-face classroom contexts that highlight discussion, student response, free choice and collaboration. This presentation will focus on how literature circles can be used very successfully with students in online environments, and in particular, with UBC’s Connect platform.
Using the PeerWise Online Resource to Promote Collaboration in Methods Courses
Marina Milner-Bolotin, Assistant Professor, EDCP
The presentation will showcase how a free on-line collaborative resource, PeerWise (https://peerwise.cs.auckland.ac.nz/), can be used in methods courses to promote teacher-candidates’ collaboration on designing conceptual multiple-choice mathematics and science questions. Our research team has collected research evidence proving that this collaboration helps teacher-candidates gain Pedagogical Content Knowledge in the field as well as acquire important skills in question-driven inquiry-based pedagogy.
Video Lecturing Using Camtasia
David Anderson, Professor, EDCP
This showcase will feature how Camtasia can be used to create and integrate video lectures using Powerpoint, and how these affect online course delivery.
Preventing Academic Misconduct in Online Adult Education Courses
Dave Smulders and Carolina Palacios, Sessional Instructors, EDST
The combination of mainstreaming of online courses at UBC and opening up registration of adult education courses to a wider target audience over the past few years has resulted in many more students enrolling in Adult and Higher Education (ADHE) courses than ever before.
As the student numbers increase, so have the incidences of suspected academic misconduct. While the Internet and social media have impacted academic misconduct, online digital tools can also be utilized to help ensure student work is done sincerely and originally. In this presentation, we share what we have learned and consider potential solutions that can both reduce academic misconduct and enhance the teaching and learning experience.
The Dadaab Project
Elizabeth Jordan, Senior Tenured Instructor, ECPS
I would like to show some of the ways we are presenting these courses to untrained teachers in the Dadaab UN Somali Refugee Camp in Kenya. Each course has had a number of technological challenges so much of the presentation is how we got around these difficulties.
Teaching Children’s Literature Online
Kathryn Shoemaker, Adjunct Professor, SLAIS, Sessional Instructor, LLED
This presentation focuses on creating and teaching an online class on teaching children’s literature that includes interactive engaging activities and opportunities for learners to reflect and respond to a variety of texts in multiple forms and modalities. I began this work with some fear that I would miss the stimulation of face-to-face teaching, the chemistry a group of teachers usually brings to the course, the highly visual content, and the opportunity to respond immediately to the interests of the students. Happily, some of the things I worried about were replaced by wonderful new teaching experiences. While I am truly a technology immigrant treading water, my work with Connect and support staff produced an interesting and engaging course.
Digital Storytelling in Career Counselling
Barbara Smith, Instructor, ECPS
There is a significant trend towards narrative approaches emphasizing storytelling in career counselling. Students in my sections of CNPS 363 transform an informational interview project into a digital story. They learn intervention, technological and story telling skills, and how creativity is not only possible but essential in career counselling practice to effectively engage clients in more meaningful ways.
Ponderosa Innovative Classroom
Kirk MacDonald, Project Manager, IT A/V Services, and Ken Watanabe, Senior A/V Designer, IT A/V Services
Kirk and Ken will be introducing everyone to the Faculty of Education’s Innovative Classroom in the upcoming Ponderosa Phase II. Their presentation will be focused on the design and functionality aspects of the room.
Reconciliation Through Indigenous Education: A Massive Open Online Course
In January the Faculty of Education launched its first MOOC: Reconciliation Through Indigenous Education. On September 29th we will launch it again! This massive open online course created a free opportunity for thousands of teachers in Canada and the world to learn about Indigenous education and how it can be incorporated into their practice. Ian Linkletter from Educational Technology Support will share some of the lessons learned about designing and delivering a course at massive scale.
Collaborative Learning Annotation System
The Collaborative Learning Annotation System (CLAS) enables students, instructors, and other observers to embed notes and video feedback directly on a video timeline. It streamlines the commenting and reviewing process, and encourages more active engagement with the video. In a flipped classroom, CLAS can be used for students to post questions or bookmark parts of the video to review later. CLAS has been used in peer assessments, peer learning and collaboration. When students actively engage with video content and build knowledge collaboratively, they become responsible for one another’s learning as well as their own. Sharon Hu from Educational Technology Support and Thomas Dang from Arts ISIT will be co-presenting this session.
Learning beyond 4 Walls: Community & Collaboration with ELL/ESL Learners
Janis Griffioen, PLTech BEd 2014 Alumna
As technology expands, learning beyond four walls is becoming not just a fad but a necessity. The focus of this presentation will be how to establish a classroom community and develop digital citizenship using classroom websites and student blogs, with an emphasis on ELL learners.
Come examine how a personal classroom website facilitated the collaboration between a local ESL/ELL district teacher and her colleagues, students, and their parents. This inclusive learning environment was created using Weebly and KidBlog. These tools enabled students to practice skills learned in class while also building a positive digital passport.
Games & Learning
Game mechanics are an integral part of learning. The design concepts, much like designing learning goals, curriculum and lessons, can be tied to the ways in which we learn. I hope to link learning styles and gaming mechanics in ways which educators can apply practically in a variety of forms.
Game mechanics allow students to evaluate situations, make decisions which involve a dynamic perspective and drive logic. Learning resource management, spatial analysis, critical thinking, creativity, history and physics; game-based learning has transformed pedagogy. Blended-learning, innovative pedagogy and game mechanics enable students to immerse themselves within an environment that is challenging and creative, but more importantly
familiar and safe.
Integrating Technology Education
Every course can be made hands on and involve technology. I don’t mean smart boards, I mean designing courses that have students using technology education to assist with the learning process. Benjamin Franklin once said, “Tell me I will forget, teach me and I will remember, engage me and I will learn.” Technology is a means of engaging students. Every course can build aspects of Technology Education into their courses to engage students.
Explain Everything is an easy to use interactive whiteboard and screencasting app. Teachers or students can use the app to visually represent information, materials, and lessons. The app allows you to draw, type, and import images, videos, pdfs and PowerPoint presentations. The whole process can be recorded with or without narration. The app can be used by teachers as supplementary instruction, instructional review, media at a specific station during collaborative group work, and much more. The app can be used by students to demonstrate understanding of a concept or task, to record work with narration for later studying, and much more. Explain Everything allows you and your students to create dynamic multimedia content to support teaching and learning.
Personal Response Devices
I will be discussing how i used personal response devices in my practicum and some research about it.
Using Geographic Information Systems in the Elementary Classroom
I am sharing how I have used GIS specifically ArcGIS with my grade 4/5 students to increase their understanding of Canadian Geography by choosing which information they wanted to display on their final output maps, and observing the relationship between different layers of information.
Fresh Grade has made my life during my teaching practicum a breeze. I am looking forward to showing you how it can be used as a grade book, a platform to showcase students’ work, a communicative tool and more. I chose to use Fresh Grade in my classroom because it is easy to use for both the teacher and the students. It encourages student growth and allows the teacher to note and record academic growth in one user-friendly platform.
Drop by the ‘Makerspace’ Table and explore the blend of low- and high-tech materials as you learn to ‘make’! The power of play in learning has long been emphasized in the early years. More and more, educators are seeing the potential for play in intermediate, middle and high school as a vehicle for engagement and deeper learning. Hands-on manipulative activities across disciplines are being recognized as essential for student success. ‘Making’ has the potential to spark creativity and innovation by creating habits of curiosity, questioning, trial and error, problem solving and exploration.
Justine Johal (PLTech cohort TC 2015)
ETS would like to thank the following supporters for their contributions to TEC Expo 2015.
UBC Professional Development & Community Engagement
Professional Development & Community Engagement works collaboratively with academic units in the Faculty of Education and outside groups to offer innovative programs that respond to the learning needs of educators, locally and globally.
Faculty of Education — Dean’s Office
The Faculty of Education is one of the leading Faculties of its kind in the world, advancing educational research and understanding of teaching and learning in a way that celebrates diversity, equity, and innovation, and welcomes international collaboration in an increasingly borderless globe.